Archer's true name is Gerald Hundson Reignflame, a member of the Reignflame family. The Reignflame family are known as Vampire Hunters, aiming to exterminate every single Vampire in the world. He was one of the few surviving members of the family after the event that was known as "The Culling of Reapers".
With tidily combed brownish-red hair and blue eyes, he would be considered attractive if not for the near-permanent scowl he wears on his face. When first summoned, Archer wears an undershirt similar to those of old Templars topped with a jacket. He only wears armor at his elbows, hips, under-waist. Two crossbows and a silver dagger are strapped to the sides of his belt, and a long bow strapped to his back. Within his jacket hung a beautifully carved stake and two round-shaped containers filled with the worst stench vampires can think of.
Archer is a quiet person. He rarely speaks or shows his emotions even to his Master.
In combat, Archer favors his double crossbows more than his long bow. At medium range, he can devastate enemies by firing a huge volley of crossbow bolts. If the enemy is getting a little too close, Archer would switch to his silver dagger and attempt to put some distance. At long range, Archer would switch to his long bow, sniping others from far away. At certain situations, he would use his garlic incense bomb. Similar to tear gas, it causes irritation to the eyes and nose of anyone caught within it.
Archer's Noble Phantasm is Reignflame's Justice. When active, Archer goes into a trance, allowing him to perform attack at all direction (360 degree) and increases his accuracy by 2 times. This Noble Phantasm is limited to only when he uses his crossbows.
Lord's Eternal Marksmanship
The mastership of combat arts has reached the point of being said to be unrivaled in one's era in the art of marksmanship. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance. This skill allows one to commandeer other bows and bow-like weapons (crossbows for example) and Noble Phantasms and will transform normal weapons into Noble Phantasms while still being able to utilize them as if it was their favorite weapon that they have been perfecting for years, if said Noble Phantasms were to be a lower rank of the holder's original Noble Phantasm or is a non-Noble Phantasm, the commandeered weapon's rank will be boosted to the same rank as the holder's original Noble Phantasm. Theoretically, if the holder of this skill would engage an opponent that's marksmanship was greater than the holder, the opponent will receive a rank down in marksmanship via mental hindrance that invokes a mental suggestion within the opponent that makes them believe that their own marksmanship is inferior to the holder of this Skill.
Independent Action A+
Ability to remain independent even when rejecting the Magical Energy supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they can not supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them by utilizing Command Spells.
Vampire Hunter EX
A skill that denotes the identity of a Vampire Hunter. Deals extra damage against enemies with Vampire traits. At higher ranks it is possible to instantly kill the target.
Connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired such abilities as precognition ("future vision") and other forms of perception beyond standard eyesight (X-ray vision and so forth).
Battle Continuation C
Vampiric Distraction A
Archer can be easily distracted if a Vampire comes into the picture. For example, if he receives information of Vampires' whereabouts, he would ignore everything else and set out to exterminate them; or while in combat, if a Vampire appears within his line of sight, he would ignore everything else and aim at the Vampire. Can be stopped by using Command Spells.